2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

100m

Range

13.89 RPS

Firerate

0.2%

Durability Loss per Shot

Tactical, Barrel

Hooks

0%

Movement Speed

-6 to 3 (20%)

Recoil X

2 to 3 (40%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 22 16 12 12
Zombie 108 59 29 29
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 12
Structure 12
Vehicle 25
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
2 x
Celtic.dat
GUID 4ace07c83263471bb9dad226dbd8cb1a
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 6722

Size_X 2
Size_Y 2
Size_Z 0.3

Magazine 6723
Sight 6724

Hook_Barrel
Hook_Tactical

Ammo_Min 5
Ammo_Max 25

Safety
Semi
Auto

Caliber 6723

Range 100
Firerate 3
Action Trigger
Can_Aim_During_Sprint true

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.2

Spread_Aim 0.02
Spread_Hip 0.125

Recoil_Min_X -6
Recoil_Min_Y 2
Recoil_Max_X 3
Recoil_Max_Y 3

Recover_X 0.2
Recover_Y 0.4

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.075

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6722
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27