2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
100m
Range
13.89 RPS
Firerate
0.2%
Durability Loss per Shot
Tactical, Barrel
Hooks
0%
Movement Speed
-6 to 3 (20%)
Recoil X
2 to 3 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 22 | 16 | 12 | 12 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 22 | 16 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 12 |
Structure | 12 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
Spawn Id | Spawn Name | Items |
---|---|---|
6610 | Vermillin High Guns | 5 |
6621 | Easter Research Guns | 2 |
6609 | Vermillin High | 40 |
6617 | Easter Research | 10 |
6610 | Vermillin High Guns | 5 |
6621 | Easter Research Guns | 2 |
Celtic.dat
GUID 4ace07c83263471bb9dad226dbd8cb1a
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 6722
Size_X 2
Size_Y 2
Size_Z 0.3
Magazine 6723
Sight 6724
Hook_Barrel
Hook_Tactical
Ammo_Min 5
Ammo_Max 25
Safety
Semi
Auto
Caliber 6723
Range 100
Firerate 3
Action Trigger
Can_Aim_During_Sprint true
Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Durability 0.2
Spread_Aim 0.02
Spread_Hip 0.125
Recoil_Min_X -6
Recoil_Min_Y 2
Recoil_Max_X 3
Recoil_Max_Y 3
Recover_X 0.2
Recover_Y 0.4
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.075
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6722
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27