2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
80m
Range
13.89 RPS
Firerate
0.5%
Durability Loss per Shot
Grip, Barrel
Hooks
0%
Movement Speed
-2 to 5 (50%)
Recoil X
1.5 to 3 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 24 | 17 | 13 | 13 |
Zombie | 82 | 45 | 22 | 22 |
Animal | 24 | 17 | 13 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 10 |
Vehicle | 23 |
Resource | 12 |
Object | 15 |
Spawn Id | Spawn Name | Items |
---|---|---|
6604 | Vermillin Low Guns | 5 |
6616 | Easter Police High Guns | 4 |
6609 | Vermillin High | 40 |
6600 | Vermillin Low | 31 |
6615 | Easter Police High | 17 |
6604 | Vermillin Low Guns | 5 |
6616 | Easter Police High Guns | 4 |
Whopper.dat
GUID 76c952b86a3747518c3c9c0ae88d0406
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 6725
Size_X 2
Size_Y 2
Magazine 6726
Hook_Grip
Hook_Barrel
Ammo_Min 15
Ammo_Max 30
Safety
Semi
Auto
Caliber 24
Range 80
Firerate 3
Action Trigger
Can_Aim_During_Sprint true
Player_Damage 22
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 75
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 22
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15
Durability 0.5
Spread_Aim 0.1
Spread_Hip 0.1
Recoil_Min_X -2
Recoil_Min_Y 1.5
Recoil_Max_X 5
Recoil_Max_Y 3
Recover_X 0.5
Recover_Y 0.8
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6725
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27