5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

400m

Range

5.95 RPS

Firerate

0%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-3 to 3 (10%)

Recoil X

5 to 5 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 37 30 22 22
Zombie 375 112 93 93
Animal 137 100 75 -
Structure Damage
High Caliber
Damage
Barricade 5
Structure 5
Vehicle 30
Resource 20
Object 100

Magazines (4)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
=
2 x
4 x
Tool
+
=
Repair
0%
+
2 x
+
=
100%
Tool
Id Guid File Name
51151 868f6af2-2683-4323-ae8f-d60058d1de27 AirdropBig.dat
51150 323a9ba6-2ba9-4e69-a6ec-1dc09e904569 AirdropSmall.dat
51137 56572403-e734-434d-99d7-d011c8399f49 DeadzoneWeapons.dat
51171 1275fb4a-3be4-4195-8e43-8eb073f08697 DeadzoneT2Weapons.dat
51017 b289dcf1-7686-4845-9b3b-7dbf29e9d26c SpecWeapons.dat
FAL.dat
GUID 96670dd3c7a34c6d89098bf71aed8a73
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 52430
Instantiated_Item_Name_Override SAR-30

Size_X 5
Size_Y 2
Size_Z 0.35

Sight 51085
Magazine 52088

Hook_Barrel
Hook_Sight
Hook_Tactical
Hook_Grip

Shell 51051

Ammo_Min 10
Ammo_Max 20
Auto
Semi

Caliber 51005

Range 400
Firerate 7
Action Trigger

Player_Damage 30
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 125
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 3

Animal_Damage 125
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 100

Invulnerable

Durability 0
Quality_Min 100
Quality_Max 100

Aim_In_Duration 0.15

Recoil_Min_X 3
Recoil_Max_X -3

Recoil_Min_Y 5
Recoil_Max_Y 5

Spread_Aim 0.05
Spread_Hip 0.2

Remove 0
Replace 0

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X .0075
Shake_Min_Y 0
Shake_Min_Z -.02
Shake_Max_X -.0075
Shake_Max_Y 0
Shake_Max_Z -.04

Muzzle 

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 52430
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 3
// Automatic Parts
Blueprint_0_Output_0_ID 51036
Blueprint_0_Output_0_Amount 2
// Semi-Automatic Parts
Blueprint_0_Output_1_ID 51035
Blueprint_0_Output_1_Amount 1
// Metal Scrap
Blueprint_0_Output_2_ID 51017
Blueprint_0_Output_2_Amount 4
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 52430
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
Blueprint_1_Supply_1_ID 51918
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Supply_1_Critical
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 52431
Blueprint_1_Output_0_Amount 1
Blueprint_1_State_Transfer
Blueprint_1_Build 27
Blueprint_1_Rewards 2
Blueprint_1_Reward_0_Type Flag_Bool
Blueprint_1_Reward_0_ID 52924
Blueprint_1_Reward_0_Value True
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23

Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 51036
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 51035
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa