5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

400m

Range

10.42 RPS

Firerate

0%

Durability Loss per Shot

Tactical, Barrel

Hooks

0%

Movement Speed

-1.5 to 1.5 (10%)

Recoil X

2.5 to 4 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 25 20 15 15
Zombie 150 100 75 75
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 40
Resource 30
Object 40

Magazines (3)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
=
2 x
4 x
Repair
0%
+
2 x
+
=
100%
Spawn Id Spawn Name Items
51150 Airdrop small 44
Firestorm.dat
GUID 093ec67248fc406eb66e1d0c070b09d1
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 52491
Instantiated_Item_Name_Override 51216

Size_X 5
Size_Y 2
Size_Z 0.35

Magazine 51041
Sight 52482

Hook_Barrel
// Hook_Sight
// Hook_Grip
Hook_Tactical
Shell 51051

Ammo_Min 15
Ammo_Max 30

Semi
Auto

Attachment_Calibers 2
Attachment_Caliber_0 0
Attachment_Caliber_1 51205

Magazine_Calibers 1
Magazine_Caliber_0 51001

Range 400
Firerate 4
Action Trigger

Player_Damage 20
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 125
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 40

Durability 0
Quality_Min 100
Quality_Max 100

Aim_In_Duration 0.15

Recoil_Min_X -1.5
Recoil_Max_X 1.5

Recoil_Min_Y 2.5
Recoil_Max_Y 4

Spread_Aim 0.05
Spread_Hip 0.1

Remove 0
Replace 0

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X .01
Shake_Min_Y 0
Shake_Min_Z -.03
Shake_Max_X -.01
Shake_Max_Y 0
Shake_Max_Z -.05

Muzzle 

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 52491
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 3
// Automatic Parts
Blueprint_0_Output_0_ID 51036
Blueprint_0_Output_0_Amount 2
// Semi-Automatic Parts
Blueprint_0_Output_1_ID 51035
Blueprint_0_Output_1_Amount 1
// Metal Scrap
Blueprint_0_Output_2_ID 51017
Blueprint_0_Output_2_Amount 4
Blueprint_0_Build 27

Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 51036
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 51035
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Build 27

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa