4 x 2 (8)

Inventory Size

Any

Hand Slot

3.5m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 55 40 30 30
Zombie 97 39 19 19
Animal 55 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 75
Structure 50
Vehicle 200
Resource 75
Object 75
Tool
=
4 x
Repair
0%
+
4 x
=
100%
Tool
+
+
8 x
+
2 x
=
Id Guid File Name
51029 5ca66e7c-bbb4-46c4-8cb6-5168e84c6909 PoliceTools.dat
51039 0278bcbf-2ffc-4e65-b40f-32d83c03cf86 RiotTools.dat
Breaching_Hammer.dat
GUID 1d63607870554ef5964c82bf236d9686
Type Melee
Rarity Epic
Useable Melee
Slot Any
ID 51257
Size_X 4
Size_Y 2
Size_Z 0.7
Size2_Z 0.55

Range 3.5
Strength 1.5
Stamina 30

EquipablePrefab Items/Weapons/Melee/Breaching_Hammer/Equipable.prefab

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 65
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5


Animal_Damage 50
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 75
Structure_Damage 50
Vehicle_Damage 200
Resource_Damage 75
Object_Damage 75

Durability 0

BladeIDs 2
BladeID_0 0
BladeID_1 100

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51257
Blueprint_0_Product 51017
Blueprint_0_Products 4
Blueprint_0_Build 27

Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51017
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Build 27

AttackAudioClip Sounds/Big_Swing.mp3