2 x 1 (2)

Inventory Size

3m

Explosion Range

No

Flash Effect

Yes

Explosive

36

Explosion Effect ID

Yes

Explode on Impact

30.00

Fuse Length (seconds)

No

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 25
Zombie 155
Animal 50
Vehicle 0
Structure Damage
Damage
Barricade 5
Structure 0
Resource 0
Object 15
Tool
5 x
=
Tool
=
4 x
Tool
+
+
4 x
+
=
Tool
+
2 x
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
2 x
+
+
4 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
=
Tool
+
4 x
+
=
Tool
2 x
+
+
2 x
+
2 x
=
Barricade
Barricade
2 x
+
4 x
=
Utilities
6 x
+
4 x
+
4 x
+
4 x
+
2 x
=
Tool
2 x
+
+
4 x
=
Structure
+
=
Furniture
Utilities
4 x
+
2 x
+
2 x
+
4 x
=
Furniture
2 x
=
Barricade
+
=
Barricade
Cook lvl.1
5 x
+
2 x
+
=
Barricade
2 x
+
=
Barricade
Furniture
+
2 x
=
Barricade
2 x
=
Barricade
2 x
+
=
Barricade
Utilities
2 x
+
2 x
+
=
Utilities
2 x
+
4 x
+
4 x
=
Barricade
2 x
=
Barricade
2 x
=
Barricade
+
=
Barricade
Cook lvl.1
5 x
+
2 x
+
=
Utilities
4 x
+
+
2 x
+
2 x
+
2 x
=
Barricade
2 x
=
Furniture
4 x
+
2 x
=
Furniture
6 x
+
4 x
=
Furniture
+
2 x
+
2 x
=
Furniture
2 x
+
6 x
=
Tool
=
5 x
Tool
+
+
=
Furniture
2 x
=
Furniture
2 x
=
Barricade
2 x
=
Utilities
4 x
+
2 x
+
+
2 x
+
+
=
Barricade
2 x
+
=
Furniture
2 x
=
Furniture
2 x
=
Furniture
2 x
=
Furniture
2 x
=
Barricade
2 x
=
Tool
+
4 x
+
+
+
+
+
=
Furniture
3 x
=
Furniture
4 x
=
Utilities
2 x
+
2 x
+
=
Apparel
+
2 x
+
2 x
+
=
Repair
0%
+
+
=
100%
Apparel
+
2 x
+
2 x
+
=
Repair
0%
+
+
=
100%
Structure
=
5 x
Structure
=
10 x
Structure
=
10 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
2 x
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
2 x
+
=
Structure
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
2 x
Structure
=
2 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
+
=
Structure
+
=
Structure
+
=
Structure
+
=
Structure
Cook lvl.1
2 x
+
=
Structure
Cook lvl.0
Spawn Id Spawn Name Items
51192 PBS CarbonFiber 25
51191 PBS FiberglassRod 22
51409 PBS T2Mats 11
51416 PBS T4Mats 13
51422 PBS T5Mats 18
51429 PBS T6Mats 33
51436 PBS T7Mats 33
51063 Construction mat 2 10
51004 Metal 3
MetalIngot.dat
GUID 997e711f94a848c985b8bf72dbf9ce8d
Type Throwable
Useable Throwable
Rarity Uncommon
ID 51018

Size_X 2
Size_Y 1
Size_Z 0.45

Player_Damage 25
Zombie_Damage 155
Animal_Damage 50
Barricade_Damage 5
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 15

Range 3
Explosion 36

Explosive
Explode_On_Impact
Fuse_Length 30

Explosion_Launch_Speed 0

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51018
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51019
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51018
Blueprint_1_Product 51017
Blueprint_1_Products 4
Blueprint_1_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack ▲
Action_0_Tooltip Stack 5 to a stack.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack ▼
Action_1_Tooltip Unstack to 4 scrap.