2 x 1 (2)

Inventory Size

3m

Explosion Range

No

Flash Effect

Yes

Explosive

36

Explosion Effect ID

Yes

Explode on Impact

30.00

Fuse Length (seconds)

No

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 25
Zombie 155
Animal 50
Vehicle 0
Structure Damage
Damage
Barricade 5
Structure 0
Resource 0
Object 15
Tool
5 x
=
Tool
=
4 x
Tool
+
+
4 x
+
=
Tool
+
2 x
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
+
=
Tool
2 x
+
+
4 x
+
=
Tool
+
2 x
+
=
Tool
+
2 x
=
Tool
+
4 x
+
=
Tool
2 x
+
+
2 x
+
2 x
=
Barricade
Barricade
2 x
+
4 x
=
Utilities
6 x
+
4 x
+
4 x
+
4 x
+
2 x
=
Tool
2 x
+
+
4 x
=
Structure
+
=
Furniture
Utilities
4 x
+
2 x
+
2 x
+
4 x
=
Furniture
2 x
=
Barricade
+
=
Barricade
Cook lvl.1
5 x
+
2 x
+
=
Barricade
2 x
+
=
Barricade
Furniture
+
2 x
=
Barricade
2 x
=
Barricade
2 x
+
=
Barricade
Utilities
2 x
+
2 x
+
=
Utilities
2 x
+
4 x
+
4 x
=
Barricade
2 x
=
Barricade
2 x
=
Barricade
+
=
Barricade
Cook lvl.1
5 x
+
2 x
+
=
Utilities
4 x
+
+
2 x
+
2 x
+
2 x
=
Barricade
2 x
=
Furniture
4 x
+
2 x
=
Furniture
6 x
+
4 x
=
Furniture
+
2 x
+
2 x
=
Furniture
2 x
+
6 x
=
Tool
=
5 x
Tool
+
+
=
Furniture
2 x
=
Furniture
2 x
=
Barricade
2 x
=
Utilities
4 x
+
2 x
+
+
2 x
+
+
=
Barricade
2 x
+
=
Furniture
2 x
=
Furniture
2 x
=
Furniture
2 x
=
Furniture
2 x
=
Barricade
2 x
=
Tool
+
4 x
+
+
+
+
+
=
Furniture
3 x
=
Furniture
4 x
=
Utilities
2 x
+
2 x
+
=
Apparel
+
2 x
+
2 x
+
=
Repair
0%
+
+
=
100%
Apparel
+
2 x
+
2 x
+
=
Repair
0%
+
+
=
100%
Structure
=
5 x
Structure
=
10 x
Structure
=
10 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
2 x
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
=
5 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
2 x
+
=
Structure
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Cook lvl.1
5 x
+
=
2 x
Structure
=
2 x
Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
+
=
Structure
+
=
Structure
+
=
Structure
+
=
Structure
Cook lvl.1
2 x
+
=
Id Guid File Name
51192 a428761c-6fa4-4e63-9aa5-cb702db02987 PBS_CarbonFiber.dat
51191 e85ca977-a037-4669-8388-ab501939f799 PBS_FiberglassRod.dat
51409 49a91e1e-75db-41d1-bf06-4ce36783c5db PBS_T2Mats.dat
51416 807a9225-4511-422a-9413-66f631566c22 PBS_T4Mats.dat
51422 af19699b-1a54-442a-b2ac-1dc3bb4b3006 PBS_T5Mats.dat
51429 55570eab-c4ac-4e79-a40a-011f736981c6 PBS_T6Mats.dat
51436 599fd7d4-a2a1-4c3a-8c11-1fa46390b608 PBS_T7Mats.dat
51063 85caf485-5d67-4ed9-8a06-aeb37e413f6b ConstructionMat2.dat
51004 10eecf93-1775-4be1-8fdd-831b81e048aa Metal.dat
MetalIngot.dat
GUID 997e711f94a848c985b8bf72dbf9ce8d
Type Throwable
Useable Throwable
Rarity Uncommon
ID 51018

Size_X 2
Size_Y 1
Size_Z 0.45

Player_Damage 25
Zombie_Damage 155
Animal_Damage 50
Barricade_Damage 5
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 15

Range 3
Explosion 36

Explosive
Explode_On_Impact
Fuse_Length 30

Explosion_Launch_Speed 0

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51018
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51019
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51018
Blueprint_1_Product 51017
Blueprint_1_Products 4
Blueprint_1_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack ▲
Action_0_Tooltip Stack 5 to a stack.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack ▼
Action_1_Tooltip Unstack to 4 scrap.