1 x 1 (1)

Inventory Size

1

Amount

27

Blueprints

Tool
5 x
=
Tool
=
4 x
Tool
=
2 x
2 x
4 x
Tool
2 x
+
+
2 x
+
2 x
=
Utilities
6 x
+
4 x
+
4 x
+
4 x
+
2 x
=
Tool
Craft lvl.0
+
+
4 x
+
4 x
+
2 x
=
Utilities
4 x
+
2 x
+
2 x
+
4 x
=
Tool
+
+
=
Tool
+
+
=
Utilities
2 x
+
4 x
+
4 x
=
Utilities
4 x
+
+
2 x
+
2 x
+
2 x
=
Utilities
4 x
+
2 x
+
+
2 x
+
+
=
Tool
=
5 x
Tool
Craft lvl.0
+
+
4 x
+
4 x
+
6 x
+
+
=
Utilities
2 x
+
2 x
+
=
Tool
+
+
=
Tool
+
2 x
+
2 x
+
2 x
=
Tool
3 x
+
2 x
+
=
Tool
4 x
=
Tool
+
+
4 x
=
Tool
+
+
4 x
=
Tool
+
2 x
+
+
=
Tool
Tool
=
2 x
Tool
=
2 x
2 x
2 x
Tool
=
2 x
2 x
Tool
=
2 x
2 x
Spawn Id Spawn Name Items
51331 Drop BoxCircuitboards 1
51192 PBS CarbonFiber 25
51416 PBS T4Mats 13
51422 PBS T5Mats 18
51429 PBS T6Mats 33
51436 PBS T7Mats 33
51111 Nerd common 4
51112 Nerd rare 10
Circuitboard.dat
GUID cbbebe5a009341bbb3c54d176ed41038
Type Supply
Rarity Uncommon
ID 51030

Size_X 1
Size_Y 1
Size_Z 0.30

InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51030
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 52049
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51030
Blueprint_1_Product 51029
Blueprint_1_Products 4
Blueprint_1_Build 27


Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack ▲
Action_0_Tooltip Stack to compact.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack ▼
Action_1_Tooltip Unstack to uncompact.