1 x 1 (1)

Inventory Size

1

Amount

51

Blueprints

Tool
2 x
=
Tool
Tool
5 x
=
Tool
Tool
=
2 x
2 x
4 x
Tool
2 x
+
+
2 x
+
2 x
=
Barricade
2 x
+
=
Tool
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Utilities
6 x
+
4 x
+
4 x
+
4 x
+
2 x
=
Utilities
4 x
+
2 x
+
2 x
+
4 x
=
Barricade
+
=
Barricade
Cook lvl.1
5 x
+
2 x
+
=
Barricade
2 x
+
=
Barricade
2 x
+
=
Utilities
2 x
+
2 x
+
=
Barricade
+
=
Barricade
Cook lvl.1
5 x
+
2 x
+
=
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Furniture
4 x
+
2 x
=
Furniture
6 x
+
4 x
=
Furniture
+
2 x
+
2 x
=
Tool
+
+
=
Barricade
2 x
+
=
Tool
=
5 x
Tool
+
2 x
+
=
2 x
Tool
=
2 x
2 x
Tool
Tool
Tool
Tool
Tool
=
2 x
Tool
Tool
2 x
+
2 x
+
4 x
+
=
Tool
2 x
+
2 x
+
2 x
+
5 x
+
2 x
=
Tool
2 x
+
+
4 x
+
=
Tool
2 x
+
+
+
4 x
=
Tool
+
2 x
+
4 x
+
4 x
+
=
Tool
2 x
+
2 x
+
2 x
=
Tool
=
2 x
Barricade
Cook lvl.1
5 x
+
2 x
+
=
Tool
2 x
+
+
+
2 x
+
=
Tool
2 x
+
2 x
+
3 x
+
6 x
+
2 x
=
Tool
4 x
+
3 x
+
8 x
+
3 x
=
Tool
2 x
+
2 x
+
+
2 x
+
6 x
=
Tool
2 x
+
2 x
+
3 x
+
4 x
=
Tool
2 x
+
+
+
4 x
=
Tool
2 x
+
2 x
+
2 x
+
+
5 x
+
=
Tool
2 x
+
2 x
+
+
+
+
4 x
=
Spawn Id Spawn Name Items
51332 Drop BoxSprings 1
51422 PBS T5Mats 18
51429 PBS T6Mats 33
51436 PBS T7Mats 33
51063 Construction mat 2 10
MetalSprings.dat
GUID e2de24995caf46c582331d126de3a1bf
Type Supply
Rarity Uncommon
ID 51033

Size_X 1
Size_Y 1
Size_Z 0.4

InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51017
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 51016
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51033
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51017
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51033
Blueprint_2_Supply_0_Amount 5
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 52050
Blueprint_2_Output_0_Amount 1
Blueprint_2_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
Action_0_Tooltip Turn into metal.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Stack ▲
Action_1_Tooltip Stack to compact.