5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

50m

Range

4.17 RPS

Firerate

0%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

2 to 8 (-60%)

Recoil X

30 to 50 (-1%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 14 12 12 12
Zombie 48 32 28 28
Animal 48 32 28 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 3
Vehicle 5
Resource 5
Object 5

Magazines (8)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
2 x
+
2 x
+
+
+
+
4 x
=
Tool
=
2 x
2 x
Repair
0%
+
=
100%
Trench.dat
GUID df5ba72ebddb4e1d9e78fc05bf11eda4
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 52354
Instantiated_Item_Name_Override 51240

Size_X 5
Size_Y 2
Size_Z 0.45

Magazine 51910

Ammo_Min 4
Ammo_Max 6

Semi 
Hook_Barrel
Hook_Sight
// Hook_Grip
Hook_Tactical

Shell 51052

Attachment_Calibers 2
Attachment_Caliber_0 51205
Attachment_Caliber_1 0

Magazine_Calibers 1
Magazine_Caliber_0 51007

Range 50
Firerate 10
Action Trigger

Can_Ever_Jam 
Jam_Quality_Threshold 1.1
Jam_Max_Chance 100
Unjam_Chamber_Anim Hammer
Can_Aim_During_Sprint true
Spread_Sprint 1.4

Player_Damage 12
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 2
Structure_Damage 3
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5

Durability 0
Quality_Min 100
Quality_Max 100

Ballistic_Steps 1

Recoil_Min_X 2
Recoil_Max_X 8

Recoil_Min_Y 30
Recoil_Max_Y 50

Spread_Aim 0.4
Spread_Hip 0.25

Recover_X -0.6
Recover_Y -0.01

Shake_Min_X 0.01
Shake_Min_Y 0.005
Shake_Min_Z -0.1
Shake_Max_X -0.01
Shake_Max_Y -0.005
Shake_Max_Z -0.12

Muzzle 


Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 6
Blueprint_0_Supply_0_ID 51017
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 51018
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 51033
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Supply_3_ID 51034
Blueprint_0_Supply_3_Amount 1
Blueprint_0_Supply_4_ID 51036
Blueprint_0_Supply_4_Amount 1
Blueprint_0_Supply_5_ID 51023
Blueprint_0_Supply_5_Amount 4
// Blueprint_0_Supply_4_ID 51307
// Blueprint_0_Supply_4_Amount 1
// Blueprint_0_Tool 51016
Blueprint_0_Build 27
// Shouldn't get much back.
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51240
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 2
// Metal Scrap
Blueprint_1_Output_0_ID 51017
Blueprint_1_Output_0_Amount 2
// Wood
Blueprint_1_Output_1_ID 51023
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27

Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supply_0_ID 51034
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa