3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Burst

Firemodes

300m

Range

41.67 RPS

Firerate

0%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

0 to 0.6 (10%)

Recoil X

0.6 to 1.2 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 12 10 7 7
Zombie 118 59 34 34
Animal 55 40 30 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 5
Vehicle 30
Resource 20
Object 25

Magazines (3)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
2 x
+
2 x
+
2 x
=
Tool
=
2 x
Looty.dat
GUID e1c7cc2e3eca4f208c0da6c2b8d9becf
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 51221

Size_X 3
Size_Y 2
Size_Z 0.35

Magazine 51912

Hook_Barrel
Hook_Sight
Hook_Grip
Hook_Tactical
Shell 51051
Ballistic_Travel 7
Bullet_Gravity_Multiplier 7
Ammo_Min 50
Ammo_Max 50

Burst
Bursts 50

Caliber 51008

Range 300
Damage_Falloff_Multiplier 0.533
Damage_Falloff_Range 0.033
Damage_Falloff_Max_Range 0.167

Firerate 1
Action Trigger

Player_Damage 10
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 99
Zombie_Leg_Multiplier 0.35
Zombie_Arm_Multiplier 0.35
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2

Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25

Durability 0
Quality_Min 100
Quality_Max 100

Aim_In_Duration 0.15

Recoil_Min_X 0.6
Recoil_Max_X 0

Recoil_Min_Y 0.6
Recoil_Max_Y 01.2

Spread_Aim 1
Spread_Hip 0.14

Remove 0
Replace 0

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X .01
Shake_Min_Y 0
Shake_Min_Z -.03
Shake_Max_X -.01
Shake_Max_Y 0
Shake_Max_Z -.05

Muzzle 

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 51017
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 51018
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 51033
Blueprint_0_Supply_2_Amount 2
// Blueprint_0_Supply_2_ID 51307
// Blueprint_0_Supply_2_Amount 1
// Blueprint_0_Tool 51016
Blueprint_0_Build 27
// Shouldn't get much back.
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51221
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 2
// Springs
Blueprint_1_Output_0_ID 51033
Blueprint_1_Output_0_Amount 1
// Metal Scrap
Blueprint_1_Output_1_ID 51017
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa