4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

300m

Range

8.33 RPS

Firerate

0%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

6 to 6 (20%)

Recoil X

7 to 7 (30%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 56 45 33 33
Zombie 189 121 101 101
Animal 165 120 90 -
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 5
Vehicle 50
Resource 25
Object 75

Magazines (3)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
2 x
+
+
+
4 x
=
Tool
=
2 x
2 x
Repair
0%
+
=
100%
Mare.dat
GUID 8ff1da98c7e847e5ae482fb272b72d5d
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 52247
Instantiated_Item_Name_Override 51213

Size_X 4
Size_Y 2
Size_Z 0
Backward

Magazine 51040
Reverse
Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 3
Ammo_Max 6

Semi

Can_Ever_Jam 
Jam_Quality_Threshold 1.1
Jam_Max_Chance 100
Unjam_Chamber_Anim Hammer

Caliber 51003

Range 300
Firerate 5
Action Trigger
Shell 51051
Player_Damage 45
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25
// Instakill_Headshots True

Zombie_Damage 135
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.4

Animal_Damage 150
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 50
Resource_Damage 25
Object_Damage 75

// Invulnerable

Durability 0
Quality_Min 100
Quality_Max 100

Aim_In_Duration 0.15

Ballistic_Steps 25
Ballistic_Travel 12

Recoil_Min_X 6
Recoil_Max_X 6

Recoil_Min_Y 7
Recoil_Max_Y 7

Spread_Aim 0.15
Spread_Hip 0.1

Recover_X .2
Recover_Y .3

Shake_Min_X -0.006
Shake_Min_Y 0.006
Shake_Min_Z -0.06
Shake_Max_X 0.006
Shake_Max_Y -0.006
Shake_Max_Z -0.1

Muzzle 

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 51018
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 51033
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51034
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Supply_3_ID 51023
Blueprint_0_Supply_3_Amount 4
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 52247
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 2
// Metal Scrap
Blueprint_1_Output_0_ID 51017
Blueprint_1_Output_0_Amount 2
// Wood
Blueprint_1_Output_1_ID 51023
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27

Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supply_0_ID 51034
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Salvage

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa

// Exclude_From_Master_Bundle
// Asset_Bundle_Version 4