1 x 1 (1)

Inventory Size

1

Amount

34

Blueprints

Tool
Tool
4 x
=
Tool
+
+
=
Tool
+
+
=
Tool
+
+
=
Tool
+
+
=
Tool
+
+
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
=
Tool
2 x
+
2 x
+
=
Tool
=
2 x
2 x
Tool
=
2 x
2 x
Tool
=
2 x
2 x
Tool
=
2 x
2 x
Tool
+
2 x
=
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Furniture
4 x
+
2 x
=
Apparel
=
2 x
Apparel
=
4 x
4 x
Repair
0%
+
4 x
+
4 x
=
100%
Apparel
=
4 x
2 x
Apparel
=
2 x
4 x
Tool
+
+
+
2 x
=
Tool
=
4 x
Tool
=
2 x
Tool
+
+
=
Tool
=
4 x
3 x
3 x
Apparel
=
2 x
4 x
Id Guid File Name
51191 e85ca977-a037-4669-8388-ab501939f799 PBS_FiberglassRod.dat
51409 49a91e1e-75db-41d1-bf06-4ce36783c5db PBS_T2Mats.dat
51129 108bd308-0802-4772-a286-84e7705ecdf4 CivilianMelees.dat
51111 9329f9ec-6634-4122-942b-1da499aca8b9 NerdCommon.dat
ElectronicComponents.dat
GUID 866c8b1fb646475aa635490312e3b89f
Type Supply
ID 51029

Size_X 1
Size_Y 1
Size_Z 0.35

InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51029
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 51017
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 51028
Blueprint_0_Output_1_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51029
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51030
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Turn into plastic and metal.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Stack ▲
Action_1_Tooltip Stack to compact.