1 x 1 (1)

Inventory Size

1

Amount

34

Blueprints

Tool
Tool
4 x
=
Tool
+
+
=
Tool
+
+
=
Tool
+
+
=
Tool
+
+
=
Tool
+
+
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
=
Tool
2 x
+
2 x
+
=
Tool
=
2 x
2 x
Tool
=
2 x
2 x
Tool
=
2 x
2 x
Tool
=
2 x
2 x
Tool
+
2 x
=
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Furniture
4 x
+
2 x
=
Apparel
=
2 x
Apparel
=
4 x
4 x
Repair
0%
+
4 x
+
4 x
=
100%
Apparel
=
4 x
2 x
Apparel
=
2 x
4 x
Tool
+
+
+
2 x
=
Tool
=
4 x
Tool
=
2 x
Tool
+
+
=
Tool
=
4 x
3 x
3 x
Apparel
=
2 x
4 x
Spawn Id Spawn Name Items
51109 Mattress 236
51310 Den 140
51080 Prisoner 132
51115 Militia 130
51125 Civilian 108
51413 PBS T3 36
51121 Militia melee 28
51406 PBS T1 26
51407 PBS T2 25
51191 PBS FiberglassRod 22
51110 Nerd 20
51409 PBS T2Mats 11
51129 Civilian melees 10
51111 Nerd common 4
ElectronicComponents.dat
GUID 866c8b1fb646475aa635490312e3b89f
Type Supply
ID 51029

Size_X 1
Size_Y 1
Size_Z 0.35

InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51029
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 51017
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 51028
Blueprint_0_Output_1_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51029
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51030
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Turn into plastic and metal.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Stack ▲
Action_1_Tooltip Stack to compact.