1 x 1 (1)

Inventory Size

0%

Energy

+5%

Health

0%

Virus

Tool
4 x
=
Furniture
9 x
=
Tool
=
5 x
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Tool
=
2 x
Tool
2 x
+
+
4 x
=
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Furniture
2 x
+
6 x
=
Furniture
4 x
+
4 x
=
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Spawn Id Spawn Name Items
51109 Mattress 236
51310 Den 140
51413 PBS T3 36
51067 Construction mega 30
51060 Construction 29
51066 Construction refinery 29
51406 PBS T1 26
51407 PBS T2 25
51191 PBS FiberglassRod 22
51400 PBS T0 19
51050 Medic 18
51190 PBS WoodenRod 16
51052 Medic items 15
51409 PBS T2Mats 11
51311 Den Items 10
51402 PBS T0Mats 6
51062 Construction mat 1 4
51329 Drop ClothScraps 1
ClothScraps.dat
GUID c39a5496c2ee4897b03469f7a9d488f0
Type Medical
Useable Consumeable
ID 51020

Aid
Bleeding
Health 5

Size_X 1
Size_Y 1
Size_Z 0.45

Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51020
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51021
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack ▲
Action_0_Tooltip Stack 4 to a sheet.

Action_1_Type Blueprint
Action_1_Source 51400
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Craft_Bandage