1 x 1 (1)

Inventory Size

0%

Energy

+5%

Health

0%

Virus

Tool
4 x
=
Furniture
9 x
=
Tool
=
5 x
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Furniture
12 x
+
6 x
=
Furniture
+
3 x
+
6 x
=
Tool
=
2 x
Tool
2 x
+
+
4 x
=
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Apparel
=
4 x
Furniture
2 x
+
6 x
=
Furniture
4 x
+
4 x
=
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Spawn Id Spawn Name Items
51329 Drop ClothScraps 1
51191 PBS FiberglassRod 22
51190 PBS WoodenRod 16
51402 PBS T0Mats 6
51409 PBS T2Mats 11
51062 Construction mat 1 4
51311 Den Items 10
51052 Medic items 15
ClothScraps.dat
GUID c39a5496c2ee4897b03469f7a9d488f0
Type Medical
Useable Consumeable
ID 51020

Aid
Bleeding
Health 5

Size_X 1
Size_Y 1
Size_Z 0.45

Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51020
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51021
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack ▲
Action_0_Tooltip Stack 4 to a sheet.

Action_1_Type Blueprint
Action_1_Source 51400
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Craft_Bandage