1 x 1 (1)

Inventory Size

1

Amount

34

Blueprints

Tool
6 x
=
Tool
=
4 x
Furniture
2 x
+
4 x
=
Furniture
2 x
+
4 x
=
Furniture
2 x
+
4 x
=
Furniture
2 x
+
4 x
=
Furniture
2 x
+
4 x
=
Tool
=
6 x
Furniture
+
2 x
=
Furniture
+
6 x
=
Barricade
Barricade
4 x
=
Apparel
2 x
+
2 x
=
Apparel
+
4 x
+
+
=
Apparel
Apparel
+
2 x
+
=
Apparel
Apparel
+
2 x
+
4 x
=
Apparel
+
2 x
+
2 x
+
=
Apparel
=
2 x
Apparel
+
2 x
+
2 x
+
=
Apparel
=
2 x
Apparel
+
4 x
+
2 x
+
=
Apparel
=
2 x
Apparel
+
2 x
+
=
Apparel
Tool
4 x
=
Barricade
Tool
+
+
+
+
2 x
+
4 x
=
Tool
4 x
+
+
2 x
=
Apparel
+
2 x
+
=
Apparel
Apparel
+
2 x
+
=
Apparel
Spawn Id Spawn Name Items
51192 PBS CarbonFiber 25
51191 PBS FiberglassRod 22
51409 PBS T2Mats 11
51416 PBS T4Mats 13
51422 PBS T5Mats 18
51429 PBS T6Mats 33
51436 PBS T7Mats 33
51063 Construction mat 2 10
51311 Den Items 10
51052 Medic items 15
Fabric.dat
GUID c5942245c8e94d42b5ef800547bdc6f5
Type Supply
ID 51021

Size_X 1
Size_Y 1
Size_Z 0.45

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51021
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51022
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51021
Blueprint_1_Product 51020
Blueprint_1_Products 4
Blueprint_1_Build 27


Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack ▲
Action_0_Tooltip Stack 6 to a stack.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack ▼
Action_1_Tooltip Unstack to 4 scrap.