1 x 1 (1)

Inventory Size

Spike

Build

1 HP

Health

Yes (8m)

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 99
Zombie 175
Animal 175
Vehicle 175
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Resource 625
Object 100
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Tool
+
=
Spawn Id Spawn Name Items
51005 Military 42
51007 Military tools 8
Landmine.dat
GUID 43e8d3967ef34ecf986490ad8362d246
Type Trap
Rarity Epic
Useable Barricade
Build Spike
ID 51603

SalvageItem 43e8d3967ef34ecf986490ad8362d246

Size_X 1
Size_Y 1
Size_Z 0.35

Health 1
Range 4
Radius 0.1
Offset 0.07

Player_Damage 99
Zombie_Damage 175
Animal_Damage 175
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 175
Resource_Damage 625
Object_Damage 100

Range2 8
Explosion2 51008

Explosive
Bypass_Claim
Bypass_Pickup_Ownership True
Explosion 70
Vulnerable
Unrepairable
Allow_Placement_On_Vehicle False

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 51029
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 51300
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51033
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Tool 51056
Blueprint_0_Tool_Critical
Blueprint_0_Build 32
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 51029
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 51315
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Supply_2_ID 51033
Blueprint_1_Supply_2_Amount 1
Blueprint_1_Tool 51056
Blueprint_1_Tool_Critical
Blueprint_1_Build 32
Has_Clip_Prefab false