1 x 2 (2)
Inventory Size
5,000 HP
Health
HIGH
Armor Tier
Pillar
Construct
Yes
Repairable
Yes
Salvageable
No
Requires Pillars
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Metal_Decorative_PillarCenter.dat
GUID 33c7ee325b5942b1a6cffe910f0e4342
Type Structure
Rarity Rare
Useable Structure
Construct Pillar
ID 51862
Size_X 1
Size_Y 2
Size_Z 0.02
Health 5000
Range 8
Explosion 29
Blueprints 3
Blueprint_0_Type Structure
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 51018
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 51949
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Build 27
Blueprint_0_Skill Cook
Blueprint_0_Level 1
Blueprint_0_Tool 51025
Blueprint_0_Tool_Critical
/// Scrap
Blueprint_1_Type Structure
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51862
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51018
Blueprint_1_Output_0_Amount 3
Blueprint_1_Build 27
Blueprint_1_Tool 51025
Blueprint_1_Tool_Critical
Blueprint_1_Skill Cook
Blueprint_1_Level 1
/// Un-Center
Blueprint_2_Type Structure
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51862
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 51815
Blueprint_2_Output_0_Amount 1
Blueprint_2_Build 27
Blueprint_2_Tool 51025
Blueprint_2_Tool_Critical
Blueprint_2_Skill Cook
Blueprint_2_Level 1
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false
Requires_Pillars false
Use_Auto_Icon_Measurements false
Actions 2
/// Scrap
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
/// Un-Center
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text ○ Uncenter
Action_1_Tooltip Uncenter this structure piece.