1 x 2 (2)

Inventory Size

5,000 HP

Health

LOW

Armor Tier

Pillar

Construct

Yes

Repairable

Yes

Salvageable

No

Requires Pillars

Structure
Cook lvl.1
3 x
+
=
Structure
Cook lvl.1
Structure
Cook lvl.1
Structure
Cook lvl.1
Metal_Decorative_Pillar.dat
GUID 46208d13c5034553be36154cba9cbd77
Type Structure
Rarity Rare
Useable Structure
Construct Pillar
ID 51815

Size_X 1
Size_Y 2
Size_Z 0.02

Health 5000
Range 8

Explosion 36

Blueprints 3
Blueprint_0_Type Structure
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 51018
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 51949
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Build 27
Blueprint_0_Skill Cook
Blueprint_0_Level 1
Blueprint_0_Tool 51025
Blueprint_0_Tool_Critical
/// Scrap
Blueprint_1_Type Structure
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51815
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51018
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27
Blueprint_1_Tool 51025
Blueprint_1_Tool_Critical
Blueprint_1_Skill Cook
Blueprint_1_Level 1
/// Center
Blueprint_2_Type Structure
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51815
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 51862
Blueprint_2_Output_0_Amount 1
Blueprint_2_Build 27
Blueprint_2_Tool 51025
Blueprint_2_Tool_Critical
Blueprint_2_Skill Cook
Blueprint_2_Level 1

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3

Has_Clip_Prefab false
Armor_Tier Low
Requires_Pillars false
Use_Auto_Icon_Measurements false

Actions 2
/// Scrap
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
/// Center
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text ● Center 
Action_1_Tooltip Center this structure piece.