2 x 2 (4)

Inventory Size

5,000 HP

Health

HIGH

Armor Tier

Roof

Construct

Yes

Repairable

Yes

Salvageable

Yes

Requires Pillars

Structure
Cook lvl.1
5 x
+
=
Structure
=
3 x
Structure
Structure
Metal_Landing_Right.dat
GUID 9653b75c938243978ecf257ee494b999
Type Structure
Rarity Rare
Useable Structure
Construct Roof
ID 51843

Size_X 2
Size_Y 2
Size_Z 0.55

Health 5000
Range 8

Explosion 19

Blueprints 3
Blueprint_0_Type Structure
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 51018
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 51949
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Build 27
Blueprint_0_Skill Cook
Blueprint_0_Level 1
Blueprint_0_Tool 51025
Blueprint_0_Tool_Critical
/// Scrap
Blueprint_1_Type Structure
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51843
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51018
Blueprint_1_Output_0_Amount 3
Blueprint_1_Build 27
Blueprint_1_Tool 51025
Blueprint_1_Tool_Critical
/// Turn Left
Blueprint_2_Type Structure
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51843
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 51842
Blueprint_2_Output_0_Amount 1
Blueprint_2_Build 27
Blueprint_2_Tool 51025
Blueprint_2_Tool_Critical
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3

Has_Clip_Prefab false

Actions 2
/// Scrap
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
/// Turn Left
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Left ◀
Action_1_Tooltip Turn this structure piece left.

PlacementPreviewPrefab Items/Structures/B2/MT2/Metal_Landing_Right/Placement.prefab