4 x 2 (8)

Inventory Size

Any

Hand Slot

3.5m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 55 40 30 30
Zombie 75 30 15 15
Animal 55 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 20
Vehicle 30
Resource 250
Object 30
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Tool
+
2 x
=
Id Guid File Name
51045 9d11283a-83fc-4701-aeca-4ae0b97b9603 Fire.dat
Fire_Axe.dat
GUID 253fd717506f445194c23eeaf28387f7
Type Melee
Rarity Rare
Useable Melee
Slot Any
ID 51268

Size_X 4
Size_Y 2
Size_Z 0.7
Size2_Z 0.55

Range 3.5
Strength 1.5
Stamina 30

EquipablePrefab Items/Weapons/Melee/Fire_Axe/Equipable.prefab

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 50
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 50
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 250
Object_Damage 30

Durability 0

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51268
Blueprint_0_Product 51017
Blueprint_0_Products 3
Blueprint_0_Build 27

Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51017
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Build 27

AttackAudioClip Sounds/Big_Swing.mp3