4 x 2 (8)

Inventory Size

Any

Hand Slot

3.5m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 49 36 27 27
Zombie 75 30 15 15
Animal 55 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 60
Structure 5
Vehicle 100
Resource 75
Object 80
Tool
=
4 x
Repair
0%
+
6 x
=
100%
Tool
+
+
+
2 x
=
Id Guid File Name
51045 9d11283a-83fc-4701-aeca-4ae0b97b9603 Fire.dat
HalliganBar.dat
GUID 752b8d2c15184d06935966a243b30932
Type Melee
Rarity Epic
Useable Melee
Slot Any
ID 52261
Size_X 4
Size_Y 2
Size_Z 0.7
Size2_Z 0.55

Range 3.5
Strength 1.2
Stamina 30

EquipablePrefab Items/Weapons/Melee/HalliganBar/Equipable.prefab

Player_Damage 45
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 50
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 50
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 60
Structure_Damage 5
Vehicle_Damage 100
Resource_Damage 75
Object_Damage 80

Durability 0

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 52261
Blueprint_0_Product 51017
Blueprint_0_Products 4
Blueprint_0_Build 27

Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51017
Blueprint_1_Supply_0_Amount 6
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 100

AttackAudioClip Sounds/Big_Swing.mp3