1 x 1 (1)

Inventory Size

Spike

Build

1 HP

Health

Yes (8m)

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 91
Zombie 175
Animal 175
Vehicle 175
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Resource 625
Object 100
Tool
+
2 x
=
Tool
+
2 x
=
Tripmine.dat
GUID 118ea3cfe3f44f28a829b6dd6945731e
Type Trap
Rarity Epic
Useable Barricade
Build Spike
ID 51304

Size_X 1
Size_Y 1
Size_Z 0.35

SalvageItem 118ea3cfe3f44f28a829b6dd6945731e

Health 1
Range 4
Radius 0.1
Offset 0.15

Player_Damage 91
Zombie_Damage 175
Animal_Damage 175
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 175
Resource_Damage 625
Object_Damage 100

Range2 8
Explosion2 51008

Explosive

Explosion 36
Vulnerable
Unrepairable
Allow_Placement_On_Vehicle False

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 51300
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical True
Blueprint_0_Supply_1_ID 51017
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Build 32
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 51315
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical True
Blueprint_1_Supply_1_ID 51017
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Build 32
Has_Clip_Prefab false

Bypass_Claim
Bypass_Pickup_Ownership True