3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

100m

Range

20.84 RPS

Firerate

0.36%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-0.5 to 0.5 (80%)

Recoil X

2 to 2.5 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 22 16 12 12
Zombie 66 36 18 18
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 8
Structure 8
Vehicle 17
Resource 8
Object 25

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
4 x
=
100%
Tool
=
3 x
Banshee.dat
GUID 5a9edbbc2785428090c0a23fe98c1a31
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 3036

Size_X 3
Size_Y 2
Size_Z 0.4
Size2_Z 0.85

Magazine 3038

Hook_Sight
Hook_Tactical

Ammo_Min 15
Ammo_Max 40

Safety
Auto

Caliber 65

Range 100
Firerate 2
Action Trigger

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 60
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 8
Structure_Damage 8
Vehicle_Damage 17
Resource_Damage 8
Object_Damage 25

Durability 0.36

Spread_Aim 0.15
Spread_Hip 0.2


Recoil_Min_X -0.5
Recoil_Min_Y 2
Recoil_Max_X 0.5
Recoil_Max_Y 2.5

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3036
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27