3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Auto, Safety
Firemodes
100m
Range
20.84 RPS
Firerate
0.36%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-0.5 to 0.5 (80%)
Recoil X
2 to 2.5 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 22 | 16 | 12 | 12 |
Zombie | 66 | 36 | 18 | 18 |
Animal | 22 | 16 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 8 |
Structure | 8 |
Vehicle | 17 |
Resource | 8 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
2114 | GIGN High France Guns | 3 |
2113 | GIGN High France | 38 |
2119 | France GIGN High France | 38 |
2114 | GIGN High France Guns | 3 |
Banshee.dat
GUID 5a9edbbc2785428090c0a23fe98c1a31
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 3036
Size_X 3
Size_Y 2
Size_Z 0.4
Size2_Z 0.85
Magazine 3038
Hook_Sight
Hook_Tactical
Ammo_Min 15
Ammo_Max 40
Safety
Auto
Caliber 65
Range 100
Firerate 2
Action Trigger
Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 60
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 8
Structure_Damage 8
Vehicle_Damage 17
Resource_Damage 8
Object_Damage 25
Durability 0.36
Spread_Aim 0.15
Spread_Hip 0.2
Recoil_Min_X -0.5
Recoil_Min_Y 2
Recoil_Max_X 0.5
Recoil_Max_Y 2.5
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3036
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27