5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

200m

Range

6.95 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-2.2 to 2.2 (60%)

Recoil X

2.8 to 3.2 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 51 37 28 28
Zombie 108 59 29 29
Animal 61 37 28 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 35
Resource 34
Object 55

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
5 x
=
100%
Tool
=
4 x
Rhino.dat
GUID 7c7062c20f624b758adf9ad68109d4dc
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 3045

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.6


Magazine 3047
Sight 3046

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 10
Ammo_Max 100

Safety
Auto

Caliber 67

Range 200
Firerate 6
Replace 0.75
Unplace 0.31
Action Trigger

Player_Damage 47
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 47
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 35
Resource_Damage 34
Object_Damage 55

Durability 0.15

Spread_Aim 0.05
Spread_Hip 0.2

Recoil_Min_X -2.2
Recoil_Min_Y 2.8
Recoil_Max_X 2.2
Recoil_Max_Y 3.2

Recover_X 0.6
Recover_Y 0.7

Shake_Min_X -0.0065
Shake_Min_Y 0.0025
Shake_Min_Z -0.015
Shake_Max_X 0.0045
Shake_Max_Y -0.0045
Shake_Max_Z -0.04

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3045
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27