5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

225m

Range

5.95 RPS

Firerate

0.125%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-4 to 5 (80%)

Recoil X

6 to 11 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 59 37 27 27
Zombie 137 75 37 37
Animal 55 40 30 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 30
Vehicle 40
Resource 30
Object 35

Magazines (2)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
5 x
=
100%
Tool
=
3 x
Kriegs.dat
GUID ef585f47e7b44e6f8a696d9d1b2c973c
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 3108

Size_X 5
Size_Y 2
Size_Z 0.38
Size2_Z 0.75


Magazine 3110
Sight 3109

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 3
Ammo_Max 20

Safety
Semi
Auto

Attachment_Calibers 1
Attachment_Caliber_0 9

Magazine_Calibers 1
Magazine_Caliber_0 77

Range 225
Firerate 7
Action Trigger

Player_Damage 54
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.1

Zombie_Damage 125
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35

Durability 0.125

Spread_Aim 0.007
Spread_Hip 0.25

Recoil_Min_X -4
Recoil_Min_Y 6
Recoil_Max_X 5
Recoil_Max_Y 11

Recover_X 0.8
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3108
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27