5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

225m

Range

5.95 RPS

Firerate

0.175%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1.6 to 2.24 (50%)

Recoil X

4.32 to 5.28 (75%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 59 43 32 32
Zombie 137 75 37 37
Animal 60 44 33 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 30
Vehicle 40
Resource 30
Object 35

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
5 x
=
100%
Tool
=
3 x
Herstal_Classic.dat
GUID fb0ea3af2b7e424694467486f6852d78
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 3126

Size_X 5
Size_Y 2
Size_Z 0.38
Size2_Z 0.75


Magazine 3054
Sight 3053

Ammo_Min 3
Ammo_Max 20

Safety
Semi
Auto

Attachment_Calibers 1
Attachment_Caliber_0 1

Magazine_Calibers 1
Magazine_Caliber_0 69

Range 225
Firerate 7
Action Trigger

Player_Damage 54
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 125
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 55
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35

Durability 0.175

Spread_Aim 0.005
Spread_Hip 0.28

Recoil_Min_X -1.6
Recoil_Min_Y 4.32
Recoil_Max_X 2.24
Recoil_Max_Y 5.28

Recover_X 0.5
Recover_Y 0.75

Shake_Min_X -0.004
Shake_Min_Y 0.004
Shake_Min_Z -0.04
Shake_Max_X 0.004
Shake_Max_Y -0.004
Shake_Max_Z -0.08

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 3126
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27