2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
60m
Range
13.89 RPS
Firerate
0.1%
Durability Loss per Shot
Tactical
Hooks
0%
Movement Speed
0.3 to 0.4 (50%)
Recoil X
3.5 to 4.5 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 28 | 20 | 17 | 15 |
Zombie | 96 | 48 | 32 | 24 |
Animal | 38 | 28 | 21 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 10 |
Vehicle | 25 |
Resource | 20 |
Object | 15 |
Spawn Id | Spawn Name | Items |
---|---|---|
10093 | Cliffs Airdrop Weapons Ranger | 17 |
10065 | Cliffs IFR Low Guns | 3 |
10018 | Cliffs IFR Low | 35 |
10093 | Cliffs Airdrop Weapons Ranger | 17 |
10065 | Cliffs IFR Low Guns | 3 |
IR_Orel.dat
GUID dd7118c4d87c4a0f8bc9e682a8443339
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 15039
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Magazine 15047
Hook_Tactical
Ammo_Min 4
Ammo_Max 15
Safety
Semi
Auto
Caliber 95
Range 60
Firerate 3
Action Trigger
Player_Damage 25
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.15
Zombie_Damage 80
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2
Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 15
Durability 0.1
Spread_Aim 0.2
Spread_Hip 0.15
Recoil_Min_X -0.3
Recoil_Min_Y 3.5
Recoil_Max_X -0.4
Recoil_Max_Y 4.5
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.02
Shake_Min_Y 0.02
Shake_Min_Z -0.03
Shake_Max_X 0.02
Shake_Max_Y -0.03
Shake_Max_Z -0.052
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 15039
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27