2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

60m

Range

13.89 RPS

Firerate

0.1%

Durability Loss per Shot

Tactical

Hooks

0%

Movement Speed

0.3 to 0.4 (50%)

Recoil X

3.5 to 4.5 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 28 20 17 15
Zombie 96 48 32 24
Animal 38 28 21 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 20
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
IR_Orel.dat
GUID dd7118c4d87c4a0f8bc9e682a8443339
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 15039

Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35

Magazine 15047

Hook_Tactical

Ammo_Min 4
Ammo_Max 15

Safety
Semi
Auto

Caliber 95

Range 60
Firerate 3
Action Trigger

Player_Damage 25
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.15

Zombie_Damage 80
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 15

Durability 0.1

Spread_Aim 0.2
Spread_Hip 0.15

Recoil_Min_X -0.3
Recoil_Min_Y 3.5
Recoil_Max_X -0.4
Recoil_Max_Y 4.5

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.02
Shake_Min_Y 0.02
Shake_Min_Z -0.03
Shake_Max_X 0.02
Shake_Max_Y -0.03
Shake_Max_Z -0.052

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 15039
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27