5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

250m

Range

2.08 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-20 to 20 (60%)

Recoil X

35 to 40 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 97 76 68 68
Zombie 165 135 60 75
Animal 165 120 90 -
Structure Damage
Low Caliber
Damage
Barricade 55
Structure 45
Vehicle 130
Resource 120
Object 70

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
8 x
=
100%
Tool
=
5 x
IR_Dagger.dat
GUID e744182465bd4c7d825f18c436e1750f
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 15044

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.8

Sight 15045
Magazine 15046

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 7

Safety
Semi

Caliber 227

Range 250
Firerate 20
Action Bolt

Player_Damage 85
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.15

Attachment_Calibers 1
Attachment_Caliber_0 1

Magazine_Calibers 1
Magazine_Caliber_0 227

Zombie_Damage 150
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.1

Animal_Damage 150
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 55
Structure_Damage 45
Vehicle_Damage 130
Resource_Damage 120
Object_Damage 70

Durability 1
Wear 3

Spread_Aim 0.0036
Spread_Hip 0.3

Recoil_Aim 0.25
Recoil_Min_X -20
Recoil_Min_Y 35
Recoil_Max_X 20
Recoil_Max_Y 40

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.06
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.07

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 8
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 15044
Blueprint_1_Product 67
Blueprint_1_Products 5
Blueprint_1_Build 27