3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

160m

Range

13.89 RPS

Firerate

0.8%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

0.5 to 1 (80%)

Recoil X

2 to 2.2 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 33 24 18 18
Zombie 88 48 24 24
Animal 29 21 16 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 15
Object 25

Magazines (0)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
IR_Zabubenkov.dat
GUID 2943d25df91b43169afa6183911850f6
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 15048

Size_X 3
Size_Y 2
Size_Z 0.375
Size2_Z 0.6

Sight 15049
Magazine 123

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 10
Ammo_Max 35

Safety
Semi
Auto

Caliber 9

Range 160
Firerate 3
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 80
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 27
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25

Durability 0.8

Spread_Aim 0.03
Spread_Hip 0.25

Recoil_Min_X 0.5	
Recoil_Min_Y 2
Recoil_Max_X 1
Recoil_Max_Y 2.2

Recover_X 0.8
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 15048
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27