5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

300m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-20 to 20 (60%)

Recoil X

35 to 40 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 132 108 108 108
Zombie 144 108 108 108
Animal 225 135 135 -
Structure Damage
High Caliber
Damage
Barricade 500
Structure 500
Vehicle 260
Resource 799
Object 1,000

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
10 x
=
100%
Tool
=
11 x
IR_Victor.dat
GUID a72cd38fb83e4b90b38ac538b218e175
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 15050

Size_X 5
Size_Y 2
Size_Z 0.55
Size2_Z 0.8

Magazine 15052

Ammo_Min 1
Ammo_Max 5

Safety
Semi

Caliber 283

Replace 0.73

Range 300
Firerate 50
Action Bolt

Player_Damage 120
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.1

Zombie_Damage 120
Zombie_Leg_Multiplier 0.9
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.2

Animal_Damage 150
Animal_Leg_Multiplier 0.9
Animal_Spine_Multiplier 0.9
Animal_Skull_Multiplier 1.5

Barricade_Damage 500
Structure_Damage 500
Vehicle_Damage 260
Resource_Damage 799
Object_Damage 1000

Invulnerable

Durability 1
Wear 8

Spread_Aim 0.0002
Spread_Hip 0.7

Ballistic_Steps 24
Ballistic_Travel 12.5
Ballistic_Drop 0.0000001

Recoil_Aim 0.25
Recoil_Min_X -20
Recoil_Min_Y 35
Recoil_Max_X 20
Recoil_Max_Y 40

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y -0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 10
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 15050
Blueprint_1_Product 67
Blueprint_1_Products 11
Blueprint_1_Build 27