2 x 2 (4)

Inventory Size

3m

Explosion Range

1 HP

Health

No

Repairable

Damage
Combat Damage
Damage
Player 200
Zombie 400
Animal 400
Vehicle 1,600
Structure Damage
Damage
Barricade 800
Structure 1,600
Resource 1,600
Object 2,000
Gear
=
Gear
=
Gear
CA_Charge_Thermite.dat
GUID 334a1d9d8f1342b8b193486ed246d5e0
Type Charge
Rarity Epic
Useable Barricade
Build Charge
ID 6817

Size_X 2
Size_Y 2
Size_Z 0.375

Health 1
Range 4
Offset 0.04

Player_Damage 200
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 800
Structure_Damage 1600
Vehicle_Damage 1600
Resource_Damage 1600
Explosion_Launch_Speed 20
Object_Damage 2000

Range2 3
Explosion2 4099

Explosion 36
Vulnerable
Unrepairable
Proof_Explosion

Blueprints
[
	// Crafting
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4289 x 2" // High Explosives
			"4261 x 3" // Polymer
			"4273 x 6" // Ballistic Fiber
			"4151 x 1" // Circuit Board
		]
		OutputItems this
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}

	// Crafting from Charge
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"6020 x 1" // Demolition Charge
			"4273 x 6" // Ballistic Fiber
		]
		OutputItems this
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}

	// Crafting into Charge
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems
		[
			"6020 x 1" // Demolition Charge
			"4273 x 6" // Ballistic Fiber
		]
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}
]

Has_Clip_Prefab false