2 x 1 (2)

Inventory Size

1

Amount

48

Blueprints

Gear
Cook lvl.1
=
2 x
Gear
10 x
=
Gear
2 x
=
Gear
=
10 x
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Utilities
12 x
+
2 x
+
2 x
+
6 x
=
Furniture
8 x
=
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Utilities
8 x
+
2 x
+
2 x
+
4 x
=
Utilities
4 x
+
2 x
+
2 x
+
=
Utilities
4 x
+
2 x
+
2 x
+
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Utilities
6 x
+
2 x
+
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
3 x
+
=
Tool
2 x
+
=
Tool
Supply
2 x
+
=
Tool
2 x
+
=
Apparel
=
2 x
Repair
0%
+
3 x
=
100%
Apparel
=
3 x
Repair
0%
+
3 x
=
100%
Tool
2 x
+
4 x
+
=
Tool
3 x
+
2 x
=
Tool
2 x
+
4 x
+
+
=
Tool
2 x
+
3 x
+
3 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
5 x
=
Furniture
3 x
+
=
Tool
2 x
+
3 x
+
=
Furniture
+
+
3 x
+
=
Tool
2 x
+
3 x
+
=
Furniture
5 x
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
6 x
=
Tool
=
2 x
Tool
+
3 x
=
Furniture
3 x
+
=
CA_Polymer.dat
GUID 1fdf041d9f0f4cdbaef0ea8c9f2fa6bf
Type Supply
Rarity Uncommon
ID 4261

Size_X 2
Size_Y 1

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supply_0_ID 4264
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Products 2
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Build 27
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4261
Blueprint_1_Supply_0_Amount 10
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 6120
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Compress
Action_0_Tooltip Condense into a denser unit.