1 x 1 (1)
Inventory Size
10m
Explosion Range
No
Flash Effect
Yes
Explosive
4079
Explosion Effect ID
Yes
Explode on Impact
2.50
Fuse Length (seconds)
Yes
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 0 |
| Zombie | 150 |
| Animal | 150 |
| Vehicle | 0 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 100 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 4486 | CA Mesadyne High | 64 |
| 4491 | CA Mesadyne High Zombie | 60 |
| 4483 | CA Mesadyne Low | 59 |
| 4490 | CA Mesadyne Low Zombie | 52 |
| 4346 | CA Research Special Low | 48 |
| 4316 | CA Research Special High | 26 |
| 4489 | CA Mesadyne Special | 20 |
CA_Pulsenade.dat
GUID 04f69ef78d6a481fa25940324dbbadc0
Type Throwable
Rarity Epic
Useable Throwable
ID 4205
Size_X 1
Size_Y 1
Size_Z 0.3
Player_Damage 0
Zombie_Damage 150
Animal_Damage 150
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 100
Range 10
Explosion 4079
Explode_On_Impact
Explosion_Launch_Speed 30
Explosive
Sticky
UseAudioClip Sounds/Throwables/Grenade_Throw.ogg
Blueprints 2
// DON'T HAVE BLUEPRINT
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 6127
Blueprint_0_Product 4205
Blueprint_0_Products 1
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 4667
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Not_Equal
// HAVE BLUEPRINT
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 4259
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 4288
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 4266
Blueprint_1_Supply_2_Amount 3
Blueprint_1_Products 2
Blueprint_1_Product 4205
Blueprint_1_Build 4037
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 4667
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal