1 x 1 (1)

Inventory Size

10m

Explosion Range

No

Flash Effect

Yes

Explosive

4079

Explosion Effect ID

Yes

Explode on Impact

2.50

Fuse Length (seconds)

Yes

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 0
Zombie 150
Animal 150
Vehicle 0
Structure Damage
Damage
Barricade 0
Structure 0
Resource 0
Object 100
Apparel
=
Tool
3 x
+
2 x
+
3 x
=
2 x
Tool
+
+
=
CA_Pulsenade.dat
GUID 04f69ef78d6a481fa25940324dbbadc0
Type Throwable
Rarity Epic
Useable Throwable
ID 4205

Size_X 1
Size_Y 1
Size_Z 0.3

Player_Damage 0
Zombie_Damage 150
Animal_Damage 150
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 100

Range 10
Explosion 4079
Explode_On_Impact
Explosion_Launch_Speed 30

Explosive
Sticky

UseAudioClip Sounds/Throwables/Grenade_Throw.ogg

Blueprints 2
// DON'T HAVE BLUEPRINT
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 6127
Blueprint_0_Product 4205
Blueprint_0_Products 1
Blueprint_0_Build 27

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 4667
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Not_Equal

// HAVE BLUEPRINT
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 4259
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 4288
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 4266
Blueprint_1_Supply_2_Amount 3
Blueprint_1_Products 2
Blueprint_1_Product 4205
Blueprint_1_Build 4037

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 4667
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal