2 x 2 (4)

Inventory Size

Spike

Build

8 HP

Health

Yes (8m)

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 0
Zombie 150
Animal 150
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 0
Resource 0
Object 100
Apparel
=
Tool
3 x
+
2 x
+
2 x
=
CA_Bounce_Pad.dat
GUID bb400af9014a47e1b550df8947399288
Type Trap
Rarity Epic
Useable Barricade
Build Spike
ID 6070

Has_Clip_Prefab false

Size_X 2
Size_Y 2
Size_Z 0.4

Health 8
Range 4
Radius 0.05
Offset 0.075

Player_Damage 0
Zombie_Damage 150
Animal_Damage 150
Barricade_Damage 2
Object_Damage 100

Range2 8
Explosion2 4079
Explosion_Launch_Speed 30

Explosive

Explosion 36
Vulnerable
Unrepairable

Blueprints 2
// DON'T HAVE BLUEPRINT
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 6127
Blueprint_0_Product 6070
Blueprint_0_Products 1
Blueprint_0_Build 27

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 4667
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Not_Equal

// HAVE BLUEPRINT
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 4259
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 4288
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 4265
Blueprint_1_Supply_2_Amount 2
Blueprint_1_Tool 4261
Blueprint_1_Build 4037

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 4667
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal