Car
Engine
144 KPH (89 MPH)
Forward Speed
27 KPH (17 MPH)
Reverse Speed
500 HP
Health
9 (3 x 3)
Trunk Storage
1,750 L
Fuel Capacity
2.05 L/s
Burn Rate
No
Armored
14 minutes, 13 seconds
Work Time
This vehicle is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Kuwait_RColt.dat
GUID 3098e54d58f445d8a62a6ef9484df677
Type Vehicle
Rarity Legendary
ID 5041
Speed_Min -6
Speed_Max 32
Steer_Min 12
Steer_Max 32
Brake 42
Fuel_Min 200
Fuel_Max 400
Fuel 1750
Health_Min 300
Health_Max 400
Health 500
Trunk_Storage_X 3
Trunk_Storage_Y 3
Explosion 20
Physics_Profile c6d835a711994c0cafb332b1106f2311
Valid_Speed_Horizontal 350
ShouldExplosionCauseDamage True
ShouldExplosionBurnMaterials True
Has_Clip_Prefab False
Bumper_Multiplier 1.5
Bumper_Invulnerable
Pitch_Drive 0.015
Can_Be_Locked True
Wheel_Collider_Mass_Override 5
IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
HornAudioClip core.masterbundle:Sounds/CarHorn_01.mp3
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Siren_Model
MaterialIndex 0
}
]
DefaultPaintColors
[
"#D13387" // Hot Pink
"#2F3387" // Cooler Blue
"#FF9700" // Candied Orange
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 10
ForwardGearRatios
[
20
13.7
]
GearShift_UpThresholdRPM 5000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 20
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 1.25
MaxVolume 1.0
}
Asset_Bundle_Version 3
/// This used to be called the 'Stallion'.