Car
Engine
65 KPH (41 MPH)
Forward Speed
27 KPH (17 MPH)
Reverse Speed
700 HP
Health
30 (6 x 5)
Trunk Storage
2,250 L
Fuel Capacity
2.05 L/s
Burn Rate
No
Armored
18 minutes, 17 seconds
Work Time
This vehicle is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Kuwait_Firetruck.dat
GUID c603175f6ce04a82a3da202acb610184
Type Vehicle
Rarity Uncommon
ID 5044
Speed_Min -6
Speed_Max 14.5
Steer_Min 24
Steer_Max 48
Brake 32
Fuel_Min 200
Fuel_Max 400
Fuel 2250
Health_Min 500
Health_Max 600
Health 700
Traction
Trunk_Storage_X 6
Trunk_Storage_Y 5
Explosion 20
Tires_Invulnerable
Bumper_Invulnerable
Physics_Profile 0be1cede92404d57999e4a848fc8f996
Valid_Speed_Horizontal 180
Has_Clip_Prefab False
IgnitionAudioClip kuwait.masterbundle:Audio/Kuwait_Ignition_Heavy.mp3
HornAudioClip core.masterbundle:Sounds/CarHorn_03.mp3
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#A32929" // Original Red
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_4
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_4
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_5
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_5
ModelUseColliderPose true
}
]
ReverseGearRatio 10
ForwardGearRatios
[
20
13.7
]
GearShift_UpThresholdRPM 5000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 2.8
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}