Car
Engine Type
108 KPH (67 MPH)
Forward Speed
27 KPH (17 MPH)
Reverse Speed
500 HP
Health
9 (3 x 3)
Trunk Storage
1,250 L
Fuel Capacity
2.05 L/s
Fuel Burn Rate
10 minutes, 9 seconds
Full Tank Runtime
No
Can Be Locked
Protections
Collision Proof
This vehicle is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Kuwait_Colt.dat
GUID e19145bfb0924964bf6a1fa6818b9d24
Type Vehicle
Rarity Rare
ID 5001
Speed_Min -6
Speed_Max 24
Steer_Min 14
Steer_Max 28
Brake 32
Fuel_Min 200
Fuel_Max 400
Fuel 1250
Health_Min 300
Health_Max 400
Health 500
Trunk_Storage_X 3
Trunk_Storage_Y 3
Explosion 20
Physics_Profile c6d835a711994c0cafb332b1106f2311
Valid_Speed_Horizontal 200
ShouldExplosionCauseDamage True
ShouldExplosionBurnMaterials True
Has_Clip_Prefab False
Bumper_Invulnerable
Pitch_Drive 0.015
Can_Be_Locked False
IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
HornAudioClip core.masterbundle:Sounds/CarHorn_01.mp3
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#14141C" // Midnight Black
"#A32929" // Original Red
"#DFDFDF" // Original White
"#EA9E60" // Fiery Orange
"#68BBFF" // Glacier Blue
"#E8EF58" // Highlight Yellow
"#82319B" // Elver Purple
"#67D367" // Monsta Green
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 10
ForwardGearRatios
[
20
13.7
]
GearShift_UpThresholdRPM 5000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 20
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 1.25
MaxVolume 1.0
}
Asset_Bundle_Version 3
/// This used to be called the 'Stallion'.