2 x 1 (2)

Inventory Size

0%

Water

+25%

Food

0%

Energy

+5%

Health

0%

Virus

Supply
Cook lvl.1
Supply
Cook lvl.3
3 x
+
+
+
+
=
Supply
Cook lvl.2
+
=
Supply
Cook lvl.2
2 x
+
=
Goat_Cooked.dat
GUID d9fc45a9d7b14f66a263a8fc58e916d7
Type Food
Useable Consumeable
ID 41131

Size_X 2
Size_Y 1
Size_Z 0.24

Health 5
Food 25

Blueprints 1
Blueprint_0_Type Supply
Blueprint_0_Supply_0_ID 41130
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Build 47103

Use_Auto_Icon_Measurements false
Procedurally_Animate_Inertia false
ConsumeAudioClip Consumables/Use_Food_01.mp3
Instantiated_Item_Name_Override 41111