3 x 2 (6)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

2000m

Range

0.83 RPS

Firerate

0.9%

Durability Loss per Shot

-

Hooks

-3%

Movement Speed

-15 to 15 (100%)

Recoil X

20 to 25 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 2
Resource 10
Object 12

Magazines (6)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
6 x
=
100%
Tool
=
3 x
RGM-40.dat
GUID fba8e7b54141bf414ab6e3f9569e7101
Type Gun
Rarity Epic
Useable Gun
Slot Any
ID 58211

// WeaponType GL

Size_X 3
Size_Y 2
Size_Z 0.45
Size2_Z 0.65

Magazine 58212

Ammo_Min 0
Ammo_Max 1

Safety
Semi

Attachment_Calibers 2
Attachment_Caliber_0 56100
Attachment_Caliber_1 56613

Magazine_Calibers 1
Magazine_Caliber_0 56035

Requires_NonZero_Attachment_Caliber True

Firerate 50
Action Trigger

Gunshot_Rolloff_Distance 1000
Can_Use_Underwater false
Explosion_Launch_Speed 0

Player_Damage 22
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 2
Resource_Damage 10
Object_Damage 12

Range 2000
Ballistic_Drop 0.0025
// Ballistic_Steps 500
Ballistic_Travel 6
// Ballistic_Force 7000
// Projectile_Lifespan 300

Durability 0.9
Wear 2

Equipable_Movement_Speed_Multiplier 0.975
Aiming_Movement_Speed_Multiplier 0.95
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.225

Spread_Aim 0.05
Spread_Hip 0.22

Recoil_Min_X -15
Recoil_Min_Y 20
Recoil_Max_X 15
Recoil_Max_Y 25

Should_Delete_Empty_Magazines True

Recover_X 1
Recover_Y 1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.025
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.05

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58211
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27