5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

10.42 RPS

Firerate

0.2%

Durability Loss per Shot

Barrel

Hooks

-5%

Movement Speed

-0.8345 to 0.9545 (100%)

Recoil X

6.4845 to 6.4845 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 120 56 47 56
Zombie 137 75 37 37
Animal 120 56 47 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 15
Resource 40
Object 20

Magazines (6)

Magazines that can be attached to this weapon

Barrels (5)

Barrels that can be attached to this weapon

Repair
Repair lvl.3
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Craft lvl.2
+
+
4 x
+
+
=
OP-SKS DMR.dat
GUID 99e9cca5f9ab429dac307454c6d87d1a
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 58977

// WeaponType DMR

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Magazine 58978

Hook_Barrel

Ammo_Min 5
Ammo_Max 10

Safety
Semi


Attachment_Calibers 3
Attachment_Caliber_0 56200
Attachment_Caliber_1 56704
Attachment_Caliber_2 56202

Magazine_Calibers 1
Magazine_Caliber_0 56145

Requires_NonZero_Attachment_Caliber True

Range 500
Firerate 4
Action Trigger

Gunshot_Rolloff_Distance 1000

Ballistic_Drop 0.000175
// Ballistic_Steps 27.7777778
Ballistic_Travel 15

Damage_Falloff_Range 0.074
Damage_Falloff_Max_Range 0.1
Damage_Falloff_Multiplier 0.7

Player_Damage 56
Player_Leg_Multiplier 0.85
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 2.15

Zombie_Damage 125
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 56
Animal_Leg_Multiplier 0.85
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 2.15

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 15
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.955
Aiming_Movement_Speed_Multiplier 0.725
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25

Spread_Aim 0.0005
Spread_Hip 0.21

Recoil_Min_X -0.8345
Recoil_Min_Y 6.4845
Recoil_Max_X 0.9545
Recoil_Max_Y 6.4845

Recover_X 1
Recover_Y 1

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55035

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 58977
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27

// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 5
// Gun
Blueprint_2_Supply_0_ID 58977
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Tuned Receiver
Blueprint_2_Supply_1_ID 59162
// Standard Rail
Blueprint_2_Supply_2_ID 59171
Blueprint_2_Supply_2_Amount 4
// Polymer Stock
Blueprint_2_Supply_3_ID 59168
// Average Barrel
Blueprint_2_Supply_4_ID 59165
// Required Kit - Modernization
Blueprint_2_Tool 59154
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 58983
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------