5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

500m

Range

10.42 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Barrel

Hooks

-5%

Movement Speed

-1.85 to 1.89 (100%)

Recoil X

5 to 6.76 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 72 52 44 46
Zombie 108 59 29 29
Animal 72 52 44 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 15
Resource 40
Object 20

Magazines (9)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
Repair lvl.3
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Craft lvl.2
+
+
3 x
=
QJB-95.dat
GUID c54125087c024dc6bd8f62a1d613066c
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 59008

// WeaponType LMG

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Magazine 59003

Hook_Sight
Hook_Barrel

Ammo_Min 10
Ammo_Max 75

Safety
Semi
Auto

Attachment_Calibers 3
Attachment_Caliber_0 56151
Attachment_Caliber_1 56101
Attachment_Caliber_2 56153

Magazine_Calibers 1
Magazine_Caliber_0 56150

Requires_NonZero_Attachment_Caliber True

Unplace 0.1
Replace 0.7

Range 500
Firerate 4
Action Trigger

Gunshot_Rolloff_Distance 1000

Ballistic_Drop 0.000375
// Ballistic_Steps 27.7777778
Ballistic_Travel 16

Damage_Falloff_Range 0.0585
Damage_Falloff_Max_Range 0.088
Damage_Falloff_Multiplier 0.675

Player_Damage 52
Player_Leg_Multiplier 0.85
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.4

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 52
Animal_Leg_Multiplier 0.85
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.4

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 15
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.955
Aiming_Movement_Speed_Multiplier 0.725
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.275

Spread_Aim 0.099
Spread_Hip 0.13

Spread_Crouch 0.6
Spread_Prone 0.3

Recoil_Min_X -1.85
Recoil_Min_Y 5
Recoil_Max_X 1.89
Recoil_Max_Y 6.76

Recoil_Crouch 0.3
Recoil_Prone 0.2

Recover_X 1
Recover_Y 1

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55033

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59008
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27

// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
// Gun
Blueprint_2_Supply_0_ID 59008
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// QBZ95 Quad Rail
Blueprint_2_Supply_1_ID 59179
// Standard Rail
Blueprint_2_Supply_2_ID 59171
Blueprint_2_Supply_2_Amount 3
// Required Kit - Spec Ops
Blueprint_2_Tool 59155
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 59009
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------