3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

450m

Range

20.84 RPS

Firerate

0.2%

Durability Loss per Shot

Barrel

Hooks

-3%

Movement Speed

-0.7 to 0.79 (100%)

Recoil X

2.657 to 2.668 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 40 36 38
Zombie 108 59 29 29
Animal 60 40 36 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 10
Resource 40
Object 20

Magazines (4)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Repair
Repair lvl.3
0%
+
3 x
=
100%
Tool
=
2 x
Tool
Craft lvl.2
+
+
3 x
+
=
Minebea PM9.dat
GUID 96a14056582a422597ccd7a02d6c77f9
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 59103

// WeaponType SMG

Size_X 3
Size_Y 2
Size_Z 0.45
Size2_Z 0.6

Magazine 58329

Ammo_Min 1
Ammo_Max 25

Hook_Barrel

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 56100
Attachment_Caliber_1 56707
Attachment_Caliber_2 56101
Attachment_Caliber_3 56080
Attachment_Caliber_4 56080

Magazine_Calibers 1
Magazine_Caliber_0 56060

Requires_NonZero_Attachment_Caliber True

Unplace 0.25
Replace 0.75

Range 450
Firerate 2
Action Trigger
Fire_Delay_Seconds 0.1

Gunshot_Rolloff_Distance 1000

Ballistic_Drop 0.0007
// Ballistic_Steps 30
Ballistic_Travel 13

Damage_Falloff_Range 0.034
Damage_Falloff_Max_Range 0.067
Damage_Falloff_Multiplier 0.4

Player_Damage 40
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 0.95
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.9
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 10
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.975
Aiming_Movement_Speed_Multiplier 0.745
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.225

Spread_Aim 0.15
Spread_Hip 0.155

Recoil_Min_X -0.7
Recoil_Min_Y 2.657
Recoil_Max_X 0.79
Recoil_Max_Y 2.668

Recover_X 1
Recover_Y 1

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55038

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59103
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27

// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 4
// Gun
Blueprint_2_Supply_0_ID 59103
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Lightweight Handguard
Blueprint_2_Supply_1_ID 59174
// Standard Rail
Blueprint_2_Supply_2_ID 59171
Blueprint_2_Supply_2_Amount 3
// Compact Rail
Blueprint_2_Supply_3_ID 59170
// Required Kit - Modernization
Blueprint_2_Tool 59154
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 59106
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------