5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

550m

Range

10.42 RPS

Firerate

0.2%

Durability Loss per Shot

Barrel

Hooks

-5%

Movement Speed

-0.852 to 0.973 (100%)

Recoil X

4.43 to 4.833 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 87 70 45 56
Zombie 108 59 29 29
Animal 87 70 45 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 16
Resource 40
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Barrels (6)

Barrels that can be attached to this weapon

Repair
Repair lvl.3
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Craft lvl.3
+
2 x
+
+
=
Galil BR.dat
GUID 3bdde469998941d586b6df83db4f3deb
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 59144

// WeaponType BR

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Magazine 59145

Hook_Barrel

Ammo_Min 5
Ammo_Max 20

Safety
Semi
Auto

Attachment_Calibers 3
Attachment_Caliber_0 56100
Attachment_Caliber_1 56101
Attachment_Caliber_2 56706

Magazine_Calibers 1
Magazine_Caliber_0 56170

Requires_NonZero_Attachment_Caliber True

Unplace 0.09
Replace 0.6

Range 550
Firerate 4
Action Trigger

Gunshot_Rolloff_Distance 1000

Ballistic_Drop 0.00035
// Ballistic_Steps 28.9473684
Ballistic_Travel 17

Damage_Falloff_Range 0.0564
Damage_Falloff_Max_Range 0.0836
Damage_Falloff_Multiplier 0.725

Player_Damage 70
Player_Leg_Multiplier 0.65
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 70
Animal_Leg_Multiplier 0.65
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.25

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 16
Resource_Damage 40
Object_Damage 20

Durability 0.2

Equipable_Movement_Speed_Multiplier 0.955
Aiming_Movement_Speed_Multiplier 0.725
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25

Spread_Aim 0.095
Spread_Hip 0.099

Recoil_Min_X -0.852
Recoil_Min_Y 4.43
Recoil_Max_X 0.973
Recoil_Max_Y 4.833

Recover_X 1
Recover_Y 1

Shake_Min_X -0.004
Shake_Min_Y -0.0015
Shake_Min_Z -0.02
Shake_Max_X 0.004
Shake_Max_Y -0.0025
Shake_Max_Z -0.04

Muzzle 55002

Shell 55036

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59144
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27

// Item Modify
Blueprint_2_Type Tool
Blueprint_2_Supplies 4
// Gun
Blueprint_2_Supply_0_ID 59144
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
// Compact Rail
Blueprint_2_Supply_1_ID 59170
Blueprint_2_Supply_1_Amount 2
// Standard Rail
Blueprint_2_Supply_2_ID 59171
// Polymer Stock
Blueprint_2_Supply_3_ID 59168
// Required Kit - Modernization
Blueprint_2_Tool 59154
Blueprint_2_Outputs 1
// Resulting Gun
Blueprint_2_Output_0_ID 59146
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Build 55061

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Modify Weapon
Action_0_Tooltip Retool the weapon to customize its capability.

//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------