2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

10m

Range

41.67 RPS

Firerate

0.2%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

0 to 0 (0%)

Recoil X

0 to 0 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 187 125 125 125
Zombie 108 99 99 99
Animal 165 110 110 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
3 x
=
100%
Tool
=
2 x
X26 Taser.dat
GUID 25519a916710478fa926ec60fe2a4d95
Type Gun
Rarity Common
Useable Gun
Slot Any
ID 59462

// WeaponType Pistol

Size_X 2
Size_Y 2
Size_Z 0.35
Size2_Z 0.4

Magazine 59463

Ammo_Min 1
Ammo_Max 1

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 56190

Requires_NonZero_Attachment_Caliber True

Unplace 0.16
Replace 0.7

Range 10
Firerate 0
Action Trigger

Gunshot_Rolloff_Distance 90

Player_Damage 125
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 99
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.1

Animal_Damage 110
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0

Durability 0.2

Equipable_Movement_Speed_Multiplier 1
Aiming_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.2

Spread_Aim 0
Spread_Hip 0

Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0

Recover_X 0
Recover_Y 0

Shake_Min_X -0
Shake_Min_Y 0
Shake_Min_Z -0
Shake_Max_X 0
Shake_Max_Y -0
Shake_Max_Z -0

Muzzle 55002

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59462
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27