5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
41.67 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Barrel
Hooks
-4%
Movement Speed
-1.839 to 1.839 (100%)
Recoil X
6.39 to 6.39 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 28 | 22 | 22 | 22 |
Zombie | 25 | 20 | 20 | 20 |
Animal | 28 | 22 | 22 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 7 |
Vehicle | 2 |
Resource | 10 |
Object | 12 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
M3 Super 90.dat
GUID 17178a873e09440a8959f6c51fbda7d6
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 59637
// WeaponType SG
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85
Magazine 58178
Hook_Sight
Hook_Barrel
Ammo_Min 1
Ammo_Max 8
Safety
Semi
Attachment_Calibers 3
Attachment_Caliber_0 56100
Attachment_Caliber_1 58025
Attachment_Caliber_2 56051
Magazine_Calibers 2
Magazine_Caliber_0 56064
Magazine_Caliber_1 56031
Requires_NonZero_Attachment_Caliber True
Should_Delete_Empty_Magazines True
Range 500
Firerate 0
Action Pump
Gunshot_Rolloff_Distance 1000
Ballistic_Drop 0.00075
// Ballistic_Steps 33.33
Ballistic_Travel 13
Damage_Falloff_Range 0.022
Damage_Falloff_Max_Range 0.062
Damage_Falloff_Multiplier 0.5
Player_Damage 22
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.28
Zombie_Damage 20
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.28
Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.28
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 2
Resource_Damage 10
Object_Damage 12
Durability 0.2
Equipable_Movement_Speed_Multiplier 0.96
Aiming_Movement_Speed_Multiplier 0.73
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.25
Spread_Aim 0.222
Spread_Hip 0.12
Spread_Crouch 0.9
Spread_Prone 0.8
Recoil_Min_X -1.839
Recoil_Min_Y 6.39
Recoil_Max_X 1.839
Recoil_Max_Y 6.39
Recover_X 1
Recover_Y 1
Shake_Min_X 0.004
Shake_Min_Y -0.0115
Shake_Min_Z -0.05
Shake_Max_X 0.004
Shake_Max_Y -0.0115
Shake_Max_Z -0.065
Muzzle 55002
Shell 55042
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59637
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
// Switch Fire Mode
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 59637
Blueprint_2_State_Transfer
Blueprint_2_Product 59638
Blueprint_2_Products 1
Blueprint_2_Build 55043
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Switch Fire Mode
Action_0_Tooltip Change the current weapon's fire mode from pump-action to semi-auto.
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------