2 x 2 (4)

Inventory Size

50 HP

Health

LOW

Armor Tier

Stereo

Build

Yes

Repairable

Yes

Salvageable

SC_Radio_0.dat
GUID 2fcb9ee50a24401fb290c685859266e3

Type Barricade
Useable Barricade
Rarity Uncommon
Build Stereo
ID 41360

Size_X 2
Size_Y 2
Size_Z 0.45

Health 50
Range 3
Radius 0.2
Offset 0.3
Bypass_Pickup_Ownership true
Allow_Placement_On_Vehicle false
Salvage_Duration_Multiplier 0.4
Explosion 41329
Vulnerable
Can_Be_Damaged true
InventoryAudio Sounds/Inventory/Default/Default.asset
Use_Auto_Stat_Descriptions false
SalvageItem 2fcb9ee50a24401fb290c685859266e3

Blueprints
[
	{
		CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
		InputItems
		[
			"e3b8a5017cc446aaa349c19e2905f64e" // Foil
			"fc66e44ca92f49d0b8d4fca4bd512190 x 3" // Electronic Fragments
			"8951a76fd8b84d139953a15a52b31022 x 2" // Battery
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		OutputItems this
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
		InputItems
		[
			{
				ID this
			}
			{
				ID "615a4030662e4ea7abad12b5a4e9a675" // Screwdriver
				Delete false
			}
		]
		OutputItems "fc66e44ca92f49d0b8d4fca4bd512190 x 3" // Electronic Fragments
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 2
Action_0_Blueprint_1_Index 1
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
PlacementAudioClip Sounds/Placement_2.ogg
Has_Clip_Prefab false