1 x 1 (1)

Inventory Size

1

Amount

43

Blueprints

Gear
10 x
=
Tool
+
=
2 x
2 x
Salvage
Salvage
=
2 x
Tool
+
=
2 x
2 x
Tool
+
5 x
+
=
Salvage
=
2 x
Furniture
+
=
2 x
3 x
Utilities
+
=
2 x
5 x
Utilities
10 x
+
4 x
+
8 x
+
2 x
+
+
=
Utilities
+
+
5 x
+
2 x
+
2 x
+
=
Utilities
4 x
+
2 x
+
=
Gear
=
10 x
Gear
+
=
3 x
2 x
Salvage
=
2 x
Salvage
+
=
3 x
2 x
Salvage
=
2 x
Tool
+
=
4 x
4 x
Tool
+
=
4 x
3 x
Tool
+
=
3 x
2 x
Tool
+
=
2 x
2 x
Furniture
+
3 x
+
2 x
=
Furniture
+
=
3 x
Tool
+
=
2 x
2 x
Tool
+
=
2 x
2 x
Utilities
+
2 x
+
5 x
+
5 x
+
3 x
+
2 x
+
=
Furniture
+
=
2 x
3 x
Furniture
2 x
+
2 x
+
4 x
+
4 x
+
3 x
+
3 x
+
2 x
+
=
Gear
+
=
3 x
Gear
+
=
2 x
Gear
+
=
4 x
2 x
2 x
Gear
+
=
2 x
Tool
+
=
5 x
3 x
Tool
+
=
5 x
3 x
Utilities
5 x
+
3 x
+
=
Utilities
4 x
+
4 x
+
4 x
+
4 x
+
2 x
+
=
Gear
+
=
3 x
2 x
Tool
+
=
5 x
3 x
Tool
+
=
3 x
2 x
Tool
+
=
2 x
3 x
Tool
+
=
3 x
3 x
Tool
+
=
2 x
Tool
+
=
2 x
3 x
SC_Electronic_Fragments_0.dat
GUID fc66e44ca92f49d0b8d4fca4bd512190

Type Supply
Rarity Uncommon
ID 41336
Size_X 1
Size_Y 1
Size_Z 0.43
InventoryAudio Sounds/Inventory/Default/Default.asset





Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 10
		OutputItems "4823b53ee0c04a51b1abc6c3efc1aee9" // Electronic Fragments Stack
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Pile items together for free up space.
Add_Default_Actions false