1 x 1 (1)

Inventory Size

1

Amount

19

Blueprints

Salvage
6 x
=
Salvage
2 x
+
=
Tool
5 x
+
2 x
+
=
Supply
3 x
+
3 x
+
10 x
+
6 x
+
2 x
=
+
+
2 x
+
4 x
=
Tool
3 x
+
3 x
+
2 x
+
=
Tool
+
5 x
+
=
Utilities
+
+
5 x
+
2 x
+
2 x
+
=
Furniture
6 x
+
3 x
+
2 x
+
=
Furniture
4 x
+
3 x
+
3 x
+
2 x
+
2 x
+
+
=
Furniture
4 x
+
=
Furniture
2 x
+
2 x
+
4 x
+
4 x
+
3 x
+
3 x
+
2 x
+
=
Apparel
2 x
+
2 x
+
2 x
+
4 x
+
=
Furniture
6 x
+
2 x
+
=
Salvage
=
6 x
Tool
+
+
2 x
+
3 x
+
=
Apparel
2 x
+
2 x
+
2 x
+
4 x
+
=
Furniture
5 x
+
4 x
+
3 x
+
+
+
2 x
=
Tool
2 x
+
2 x
+
+
4 x
+
5 x
+
=
Spawn Id Spawn Name Items
41414 SC Insulating Tape 0 1
41455 SC Civilians 0 88
41455 SC Civilians 0 88
41433 SC Files 1 30
41432 SC Files 0 28
41414 SC Insulating Tape 0 1
SC_Insulating_Tape_0.dat
GUID 28302cbb580641738db43ae62a045dbe

Type Supply
ID 41326
Rarity Uncommon
Size_X 1
Size_Y 1
Size_Z 0.27
InventoryAudio Sounds/Inventory/Default/Default.asset





Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 6
		OutputItems "326203bc68844a4a863b98e3985003d3" // Insulating Tape Stack
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			"c2370e1ae60a4d81be3d4984f1c8c19b x 2" // Duct Tape
			"1986846586774600b7b8779394e49fb6" // Glue
		]
		OutputItems this
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Pile items together for free up space.
Add_Default_Actions false