2 x 1 (2)

Inventory Size

1

Amount

4

Blueprints

Salvage
=
4 x
Salvage
10 x
=
Supply
3 x
+
3 x
+
10 x
+
6 x
+
2 x
=
Salvage
=
10 x
Spawn Id Spawn Name Items
41437 SC Cache 1 35
41438 SC Airdrop 0 20
41484 SC Polyamide 0 1
SC_Polyamide_0.dat
GUID c8208cf6b765409e854034383f6ce715

Type Supply
Rarity Rare
ID 41804
Size_X 2
Size_Y 1
Size_Z 0.32
InventoryAudio Sounds/Inventory/FabricRustle/Fabric_Rustle.asset





Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "159e927969ea4946a24602eaa05e3273 x 4" // Cloth
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 10
		OutputItems "08f7e567ed3b42a086dad3b6a0de1606" // Polyamide Stack
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Stack
Action_0_Tooltip Pile items together for free up space.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.

Add_Default_Actions false