2 x 1 (2)

Inventory Size

1

Amount

31

Blueprints

Salvage
=
2 x
Salvage
10 x
=
Salvage
=
3 x
Salvage
=
3 x
Apparel
8 x
+
4 x
+
+
+
+
=
Apparel
+
=
4 x
2 x
Apparel
+
=
2 x
Salvage
=
3 x
Salvage
=
3 x
Supply
3 x
+
3 x
+
10 x
+
6 x
+
2 x
=
Apparel
+
=
2 x
Apparel
+
=
2 x
2 x
Furniture
4 x
+
4 x
+
2 x
+
2 x
+
=
Repair
0%
+
4 x
+
2 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
2 x
+
=
100%
Apparel
2 x
+
4 x
+
4 x
+
3 x
+
3 x
+
=
Repair
0%
+
4 x
+
2 x
+
2 x
+
=
100%
Apparel
2 x
+
4 x
+
4 x
+
3 x
+
3 x
+
=
Apparel
+
=
2 x
4 x
2 x
Apparel
+
=
4 x
6 x
4 x
2 x
Apparel
+
=
2 x
2 x
Salvage
=
3 x
Apparel
2 x
+
2 x
+
2 x
+
4 x
+
=
Repair
0%
+
4 x
+
3 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
3 x
+
2 x
+
=
100%
Apparel
+
=
2 x
Apparel
+
=
2 x
6 x
2 x
Apparel
2 x
+
2 x
+
2 x
+
4 x
+
=
Apparel
+
=
2 x
6 x
2 x
Apparel
+
=
2 x
2 x
Salvage
=
10 x
Spawn Id Spawn Name Items
41437 SC Cache 1 35
41436 SC Cache 0 13
41483 SC Aramid 0 1
SC_Aramid_0.dat
GUID 876a753a1b39450395639346b645390c

Type Supply
Rarity Uncommon
ID 41319
Size_X 2
Size_Y 1
Size_Z 0.32
InventoryAudio Sounds/Inventory/FabricRustle/Fabric_Rustle.asset





Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "159e927969ea4946a24602eaa05e3273 x 2" // Cloth
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 10
		OutputItems "31260f492208473d804bc4867c9c1582" // Aramid Stack
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Stack
Action_0_Tooltip Pile items together for free up space.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.

Add_Default_Actions false