1 x 2 (2)

Inventory Size

1

Amount

30

Blueprints

Salvage
=
3 x
Apparel
+
=
2 x
4 x
2 x
Repair
0%
+
2 x
+
3 x
+
=
100%
Apparel
+
=
6 x
4 x
2 x
Repair
0%
+
4 x
+
2 x
+
2 x
+
=
100%
Apparel
+
=
3 x
2 x
2 x
Repair
0%
+
4 x
+
+
=
100%
Apparel
+
=
6 x
3 x
2 x
Repair
0%
+
4 x
+
2 x
+
2 x
+
=
100%
Apparel
2 x
+
4 x
+
4 x
+
3 x
+
3 x
+
=
Apparel
+
=
6 x
3 x
2 x
Repair
0%
+
4 x
+
2 x
+
2 x
+
=
100%
Apparel
2 x
+
4 x
+
4 x
+
3 x
+
3 x
+
=
Apparel
+
=
3 x
Apparel
+
=
2 x
4 x
2 x
Repair
0%
+
2 x
+
3 x
+
=
100%
Apparel
+
=
6 x
4 x
2 x
Repair
0%
+
4 x
+
3 x
+
2 x
+
=
100%
Apparel
+
=
6 x
4 x
2 x
Repair
0%
+
4 x
+
3 x
+
2 x
+
=
100%
Apparel
+
=
3 x
2 x
2 x
Repair
0%
+
4 x
+
+
=
100%
Apparel
+
=
2 x
6 x
2 x
Repair
0%
+
+
3 x
+
=
100%
Apparel
+
=
2 x
6 x
2 x
Repair
0%
+
+
3 x
+
=
100%
Apparel
+
=
3 x
4 x
3 x
Repair
0%
+
2 x
+
3 x
+
2 x
+
=
100%
Apparel
+
=
3 x
4 x
3 x
Repair
0%
+
2 x
+
3 x
+
2 x
+
=
100%
Spawn Id Spawn Name Items
41454 SC Soldiers 0 44
41447 SC Military Stuff 0 22
41438 SC Airdrop 0 20
SC_Pouch_0.dat
GUID b31404eb2e2e4f53a4e3658c80c45eca

Type Supply
Rarity Uncommon
ID 41582
Size_X 1
Size_Y 2
Size_Z 0.45
InventoryAudio Sounds/Inventory/ClothesRustle/Clothes_Rustle.asset
Use_Auto_Icon_Measurements False






Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "4b74f6b14f4f414fb8fc80329870e807 x 3" // Spool Thread
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false